B-01 · Oversight Shift
Oversight Shift
I built it for Mangrove’s Game Night hackathon (September 25 to 27, 2026) in about 11 hours with Claude Code. Claude wrote the code and drafted most of the text; I directed the design, playtested, and made the calls.
You read the work, spend a few scarce control tools (set to their real-world accuracy) where they count, and decide what ships. The week escalates through sycophancy and false claims, prompt injection, reward hacking, data exfiltration, collusion between agents, sandbagging, and a model that behaves differently when it thinks no one is watching. Each threat is tied to a real paper or incident, cited in the game.
It’s also a roguelike: a hidden adversary personality, events, clients, and upgrades change from run to run, and there are 3 difficulties, 4 labs, 5 model versions, and a daily shared run. For learning, it has tours of each screen, hover definitions for every technical term, a field guide to research approaches and their tradeoffs, and a short field test after a run. It’s Vite and TypeScript with no framework, and every visual is SVG drawn in code.
- Drawing
- Oversight Shift
- What it is
- A browser game where you run the AI-control protocol for a lab deploying a model smarter than the tools watching it.
- Built for
- Mangrove's Game Night hackathon, Sep 2026
- Stack
- TypeScript · Vite · SVG
- Status
- live
- Link
- Play it
- Sheet
- B-01